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Lucid Dream

Project Status: Released, Actively Patching

 

Platform: PC 

         

Genre: Adventure-Platformer

Team size: 5

Primary Role(s): Design, Production, Texture

Development Time: 12 weeks            

Software Used: Unreal Engine 5 

Overview

​Accompany Ivy, a ten-year-old girl, as she searches a lucid dream for a lost memory buried deep within her psyche. Harness the power of Lucidity and frolic, float and fight your way through this surreal adventure-platformer in a world of dreamscapes where the sky's the limit!

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Design Pillars:

Childlike Curiosity
Releasing those adult inhibitions and frolic like

you’re ten years old. Gravity who?

No Rules
Freedom, sweet freedom.

Whiplash
A whimsical adventure brings a false sense of 

security... 

The game is now downloadable from itch.io - click here!

To access the Lucid Dream Design Documentation, click here!

SUMMARY OF RESPONSIBILITIES

  • Narrative Design & Dialogue​

  • Level & Puzzle Design​

  • Gameplay & Quest Design​

  • Production

  • Concept Art assist​

  • 3D Texturing assist

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Screenshots

Character Design 
 

Main cast

UI_portrait_ivy.png

Ivy (player character)

"......"

Finn

"Huh, what a strange place. Either you're a master dreamweaver, or I'm the most talented artist in the world!

 

Hey! I just saw something super shiny over there. I wonder if..."

Sleep Paralysis Demon

"Indeed, you dare venture into the realm of slumber without greeting your oldest friend?"

 

"Whilst I see that I am late to this little gathering, I will waste no more time waiting for the games to begin.”

Character Design 
NPCs

 

H.E.R.B.

"Yesterday, when H.E.R.B. in treehouse, H.E.R.B. find this paper with funny drawings. H.E.R.B. wonders, is this Maker’s new invention…?

 

H.E.R.B. not know. H.E.R.B. can’t read.”

Walter

"I know you can forage for berries, mushrooms and honey in this part of the forest. Here, take this basket.”

In return, I promise not to eat you.”

Sad Jelly

"Oh, my marriage is over, I’m sure of it! Cassandra!

How can she ever forgive me? I am simply too forlorn to move. I shall perish where I lie. This is surely the end of me!”

Daisy

“I’d only trade this Really Cool Stick for a Really Cool Rock.”

“You came back empty-handed? Unless… you found an invisible rock!?

… Didn’t think so.”

Collaborators: Elliot Atkins-Turkish (Program), Aurie Allsop, Alexander Thapar & Ben Harding (Art), Darren Mudge (Sound)

Phone

07843 962103

Email

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