Lucid Dream

Project Status: Released, Actively Patching
Platform: PC
Genre: Adventure-Platformer
Team size: 5
Primary Role(s): Design, Production, Texture
Development Time: 12 weeks
Software Used: Unreal Engine 5
Overview
Accompany Ivy, a ten-year-old girl, as she searches a lucid dream for a lost memory buried deep within her psyche. Harness the power of Lucidity and frolic, float and fight your way through this surreal adventure-platformer in a world of dreamscapes where the sky's the limit!

Design Pillars:
Childlike Curiosity
Releasing those adult inhibitions and frolic like
you’re ten years old. Gravity who?
No Rules
Freedom, sweet freedom.
Whiplash
A whimsical adventure brings a false sense of
security...
To access the Lucid Dream Design Documentation, click here!
SUMMARY OF RESPONSIBILITIES
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Narrative Design & Dialogue
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Level & Puzzle Design
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Gameplay & Quest Design
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Production
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Concept Art assist
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3D Texturing assist







Screenshots









Character Design
Main cast

Ivy (player character)
"......"

Finn
"Huh, what a strange place. Either you're a master dreamweaver, or I'm the most talented artist in the world!
Hey! I just saw something super shiny over there. I wonder if..."

Sleep Paralysis Demon
"Indeed, you dare venture into the realm of slumber without greeting your oldest friend?"
"Whilst I see that I am late to this little gathering, I will waste no more time waiting for the games to begin.”
Character Design
NPCs

H.E.R.B.
"Yesterday, when H.E.R.B. in treehouse, H.E.R.B. find this paper with funny drawings. H.E.R.B. wonders, is this Maker’s new invention…?
H.E.R.B. not know. H.E.R.B. can’t read.”

Walter
"I know you can forage for berries, mushrooms and honey in this part of the forest. Here, take this basket.”
In return, I promise not to eat you.”

Sad Jelly
"Oh, my marriage is over, I’m sure of it! Cassandra!
How can she ever forgive me? I am simply too forlorn to move. I shall perish where I lie. This is surely the end of me!”

Daisy
“I’d only trade this Really Cool Stick for a Really Cool Rock.”
“You came back empty-handed? Unless… you found an invisible rock!?
… Didn’t think so.”
Collaborators: Elliot Atkins-Turkish (Program), Aurie Allsop, Alexander Thapar & Ben Harding (Art), Darren Mudge (Sound)