the Creature

Project Status: Released, In Voting
Platform: PC
Genre: Stealth-Platformer
Team size: 5
Primary Role(s): Design, 2D Art, Texture
Development Time: 1 week
Software Used: Unreal Engine 5
Overview
A 3D stealth game following a strange sentient life from on a mission for freedom. Embody a runaway amoeba as it makes its escape from a clinical lab into the big wide world.
The Creature gains sentience and skill by consuming objects to extend its capabilities.

Big World
The lab and Scientist should loom over the Creature. The player should be acutely aware of how teeny tiny they are at all times, bringing an impending threat to the stealth elements of the game.
The 'Aww' Factor
Just look at its ickle face! The Creature should be classically cute and evoke empathy. We want the player rooting for its freedom!
Mystery
The Creature, the lab and the scientist should feel like part of a yet-to-be-unravelled conspiracy that has the player questioning their allegiance..
Design Pillars:
To access the Creature's Design Documentation, click here!
SUMMARY OF RESPONSIBILITIES
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Narrative Design
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Puzzle Design
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Gameplay Design
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2D Art
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3D Texture





Screenshots








Collaborators: Elliot Atkins-Turkish (Program), Luke Carter, (Level Design) Kayla Carter & Alexander Thapar (Art)